Technology

There are two type of technology: Upgrades and Research

Upgrades These you can purchase for 10 ICs and you get them automatically. You can upgrade to either Anti-Ballistics or Advanced Railway. See below for more informtaion.

Research There are 18 different technologies your scientists can research. For each Research technology you buy (10 ICs) You receive one new technology at random. You must have option 1 before getting option 2 of the same group. See below for details.

Upgrades:
19 Anti-ballistics: All A.D. Units can now shoot down nukes with a roll of 3 or less.
20 Advanced Railway: All non-combat ground movement is increased by 1.

Research:
TypeOption 1Option 2Option 3
Air Power
1 Stealth: Fighter planes now defend at 5 and are immune to air defense. Predator Drones face at most 1 AD.
2 AGM Maverick Missiles: Planes can target tanks when attacking and defending.
3 Advanced Radar: Fighters scramble against bomb raids and bombers face at most 1 air defense unit.
Warheads
4 Rocketry: Artillery now roll 4 dice instead of 3. Nukes have a range of 3.
5 Chemical Warheads: Nukes/Artillery now roll 5 dice when attacking land territories.
6 Anthrax Warheads: Nukes/Artillery now roll 6 dice when attacking land territories.
Marine
7 Homing Torpedoes: Your subs now attack and defend at 3
8 Cruise Missiles: Subs and battleships get 1 free attack per turn on any adjacent land territory. Casualties do not get to return fire.
9 BGM Tomahawk Missiles: Extra dice for on all cruise missiles, plus target vehicles.
Economy
10 Factory Automation: +5 income bonus per turn
11 Mass Production: +5 income bonus per turn
12 Industry: +5 income bonus per turn
Bombers
13 Heavy Bombers: Each of your bombers now roll 2 dice when attacking
14 Smart Bombs: Bombers attack at 5. Fighters attack at 4.
15 Nuclear Warheads: Bombers get additional dice when attacking (land or sea).
Range
16 Long Range Aircraft: Fighters now have a range of 6, bombers have a range of 8
17 Air Defense Shield: Every land territory automatically has 1 A.D. unit that cannot be destroyed.
18 Mobility: All tanks and infantry have +1 movement during combat phase. Note: Does not affect specialty units, only tanks and infantry.