| Ground Units |
Class |
Cost |
Move | Att | Def | Description |
 |
Infantry |
soldier |
3 |
1 |
1 |
2 |
Inexpensive and relatively good at defense. Weak attack value. (more info) |
 |
Tank |
vehicle |
5 |
2 |
3 |
2 |
Powerful attack piece and can move up to 2 spaces per turn. (more info) |
 |
Artillery |
vehicle |
5 |
1 |
2x3 |
1 |
Launch a powerful bombardment of an adjacent land or sea zone. Does not face counter-attack. (more info) |
 |
General |
hero |
0 |
1 |
0 |
3 |
Doubles the attack strength of all infantry in the battle. (more info) |
 |
National Ruler |
hero |
0 |
1 |
0 |
1 |
Boosts income by 10 I.C. as long as he is alive and outside the capital. Also all tanks & infantry defend at 3 if leader is present. (more info) |
| Air Units |
Class |
Cost |
Move | Att | Def | Description |
 |
Fighter |
fighter |
10 |
4 |
3 |
4 |
Good at attack and defense. Must return to the same territory after attacking. (more info) |
 |
Bomber |
bomber |
15 |
6 |
4 |
1 |
Powerful attack, but weak defense. Can also carry up to 2 infantry as paratroopers. (more info) |
 |
Nuclear Missile |
missile |
20 |
1 |
4x4 |
0 |
Destroys between 4-24 pieces instantly when used. (more info) |
 |
Air Defense |
aa |
5 |
1 |
0 |
0 |
Defense against planes and nukes. (more info) |
| Sea Units |
Class |
Cost |
Move | Att | Def | Description |
 |
Transport |
transport |
8 |
2 |
0 |
1 |
Used to carry troops over water (more info) |
 |
Submarine |
ship |
8 |
2 |
2 |
2 |
Attacks and defends sea zones. (more info) |
 |
Aircraft Carrier |
transport |
12 |
2 |
1 |
3 |
Strong defense plus can carry up to 2 fighter planes. (more info) |
 |
Battle Cruiser |
ship |
15 |
2 |
4 |
4 |
Kings of the sea, have extremely strong attack and defend capabilities. (more info) |
 |
Super Battle Cruiser |
ship |
15 |
2 |
4 |
4 |
Mighty upgradable battleship. Limit 1 per player. (more info) |
| Buildings |
Class |
Cost |
Move | Att | Def | Description |
 |
Factory |
building |
15 |
0 |
0 |
0 |
Acts as gateway for new pieces. Add a second factory to boost your income by 5 IC per turn. (more info) |
 |
Economic Center |
building |
15 |
0 |
0 |
0 |
Boosts income by 5 IC per turn. (more info) |
| Specialty Units (Sergeant) |
Class |
Cost |
Move | Att | Def | Description |
 |
Humvee |
vehicle |
4 |
2 |
2 |
3 |
United States: Inexpensive, mobile with a strong defense. (more info) |
 |
Sniper |
soldier |
3 |
1 |
3 |
1 |
European Union: Can only hit soldiers. Casualties do not get to return fire. (more info) |
 |
Mig 29 |
fighter |
5 |
2 |
3 |
2 |
Russian Republic: Inexpensive with half the range of a fighter. (more info) |
 |
Kamakazi Plane |
fighter |
5 |
4 |
6 |
1 |
Imperial Empire: Attacks a single transport, plane or vehicle choosing a target at random. No other ships or pieces can be targets. Both units are casualties. (more info) |
 |
Missile Launcher |
vehicle |
7 |
1 |
2x5 |
1 |
Communist Dynasty: Attacks same as artillery except 5 dice needing 2 or less to hit. Upgradable with technology. Requires Infantry or tanks as spotters. (more info) |
 |
Jihad Bomber |
soldier |
5 |
1 |
6 |
1 |
Middle East Federation: Instantly kills self and 2-4 enemy units when attacking. They can attack from transports and no longer require spotters. (more info) |
 |
RPG Soldier |
soldier |
4 |
1 |
2 |
2 |
African Coalition: Targets tanks on attack and defense. (more info) |
 |
Destroyer |
ship |
10 |
3 |
3 |
3 |
Latin Alliance: Fast with strong attack and defense. All ships in fleet Can return fire when hit by a submarine. (more info) |
| Specialty Units (Warrant Officer) |
Class |
Cost |
Move | Att | Def | Description |
 |
Medic |
soldier |
5 |
1 |
0 |
1 |
United States: Heals 1 infantry casualty per battle on offense or defense. Will return to previous country after healing a unit. Once used, he will not be able to heal again until your next turn. (more info) |
 |
Helicopter |
chopper |
6 |
2 |
2 |
1 |
European Union: Attacks on land, sea and air. Subject to air defense. Can occupy a territory by itself. (more info) |
 |
Stinger Soldier |
soldier |
4 |
1 |
2 |
2 |
Russian Republic: Will target planes first, but can hit any piece encountered. (more info) |
 |
Flame Thrower |
soldier |
3 |
1 |
2x2 |
1 |
Imperial Empire: Strong attack piece with 2 dice, but can only hit soldiers. (more info) |
 |
Insurgent Mob |
soldier |
2 |
1 |
0 |
1 |
Communist Dynasty: Cheap, disposable pieces used for cannon fodder that can only hit soldiers. When accompanied by a general or when attacking with 8 or more, they will attack at a 1, otherwise no attack at all. (more info) |
 |
Scud Launcher |
vehicle |
8 |
1 |
3x4 |
1 |
Middle East Federation: Fights like artillery only with 4 dice needing 3 to hit. Upgradable with technology. Requires infantry or tank spotters. (more info) |
 |
Rocket Buggy |
vehicle |
6 |
2 |
4 |
2 |
African Coalition: Strong attack piece and weak defender. Targets tanks when fighting. (more info) |
 |
Special Ops |
soldier |
3 |
1 |
4 |
1 |
Latin Alliance: These units sneak into enemy territory and place exposives then return before the battle begins. They are immune to enemy fire and cannot occupy a territory. Since they have to return, they are unable to attack from ships. (more info) |
| Specialty Units (Lieutenant) |
Class |
Cost |
Move | Att | Def | Description |
 |
Apache |
chopper |
10 |
2 |
3 |
3 |
United States: Attacks in air, sea and land. Can occupy a territory by itself. (more info) |
 |
Nuke Cannon |
vehicle |
10 |
1 |
4x4 |
1 |
Russian Republic: Rolls 4 dice needing 4 or less to hit. (more info) |
 |
Cruiser |
ship |
10 |
2 |
3 |
3 |
Imperial Empire: Attacks and defends at a 3. Comes equiped with an AD gun and cruise missiles. (more info) |
 |
Chemical Bomb |
vehicle |
10 |
1 |
6 |
3 |
African Coalition: Destroys itself and 5-9 enemy infantry in the first round of attack. Targets all soldier class units but will not hit vehicles, planes or other unit types. (more info) |
 |
Hijacker |
soldier |
10 |
1 |
6 |
3 |
Middle East Federation: Converts 1 plane or vehicle when attacking, then retreats back to previous country. Normal defense. (more info) |
 |
Predator Drone |
fighter |
10 |
6 |
3x2 |
1 |
Latin Alliance: Can fly out 3 spaces and attack any land territory with 2 dice, needing 3 or less to hit. Can ONLY be shot down by Air Defense when attacking. Makes single attack, then flies home. Targets vehicles with technology. (more info) |
 |
Battlemaster |
vehicle |
10 |
1 |
4x3 |
4 |
Communist Dynasty: Powerful tank. 3 dice on attack, defends at a 4. (more info) |
 |
Striker |
vehicle |
10 |
2 |
3x2 |
4 |
European Union: 2 dice on attack. Has air defense built in and targets vehicles. (more info) |