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Casualty Priorities
Ground Units Class Cost MoveAttDefDescription
2 Infantry soldier 3 1 1 2 Inexpensive and relatively good at defense. Weak attack value. (more info)
3 Tank vehicle 5 2 3 2 Powerful attack piece and can move up to 2 spaces per turn. (more info)
1 Artillery vehicle 5 1 2x3 1 Launch a powerful bombardment of an adjacent land or sea zone. Does not face counter-attack. (more info)
10 General hero 0 1 0 3 Doubles the attack strength of all infantry in the battle. (more info)
11 National Ruler hero 0 1 0 1 Boosts income by 10 I.C. as long as he is alive and outside the capital. Also all tanks & infantry defend at 3 if leader is present. (more info)
Air Units Class Cost MoveAttDefDescription
6 Fighter fighter 10 4 3 4 Good at attack and defense. Must return to the same territory after attacking. (more info)
7 Bomber bomber 15 6 4 1 Powerful attack, but weak defense. Can also carry up to 2 infantry as paratroopers. (more info)
14 Nuclear Missile missile 20 1 4x4 0 Destroys between 4-24 pieces instantly when used. (more info)
13 Air Defense aa 5 1 0 0 Defense against planes and nukes. (more info)
Sea Units Class Cost MoveAttDefDescription
4 Transport transport 8 2 0 1 Used to carry troops over water (more info)
5 Submarine ship 8 2 2 2 Attacks and defends sea zones. (more info)
8 Aircraft Carrier transport 12 2 1 3 Strong defense plus can carry up to 2 fighter planes. (more info)
9 Battle Cruiser ship 15 2 4 4 Kings of the sea, have extremely strong attack and defend capabilities. (more info)
12 Super Battle Cruiser ship 15 2 4 4 Mighty upgradable battleship. Limit 1 per player. (more info)
Buildings Class Cost MoveAttDefDescription
15 Factory building 15 0 0 0 Acts as gateway for new pieces. Add a second factory to boost your income by 5 IC per turn. (more info)
19 Economic Center building 15 0 0 0 Boosts income by 5 IC per turn. (more info)
Specialty Units (Sergeant) Class Cost MoveAttDefDescription
20 Humvee vehicle 4 2 2 3 United States: Inexpensive, mobile with a strong defense. (more info)
21 Sniper soldier 3 1 3 1 European Union: Can only hit soldiers. Casualties do not get to return fire. (more info)
22 Mig 29 fighter 5 2 3 2 Russian Republic: Inexpensive with half the range of a fighter. (more info)
23 Kamakazi Plane fighter 5 4 6 1 Imperial Empire: Attacks a single transport, plane or vehicle choosing a target at random. No other ships or pieces can be targets. Both units are casualties. (more info)
24 Missile Launcher vehicle 7 1 2x5 1 Communist Dynasty: Attacks same as artillery except 5 dice needing 2 or less to hit. Upgradable with technology. Requires Infantry or tanks as spotters. (more info)
25 Jihad Bomber soldier 5 1 6 1 Middle East Federation: Instantly kills self and 2-4 enemy units when attacking. They can attack from transports and no longer require spotters. (more info)
26 RPG Soldier soldier 4 1 2 2 African Coalition: Targets tanks on attack and defense. (more info)
27 Destroyer ship 10 3 3 3 Latin Alliance: Fast with strong attack and defense. All ships in fleet Can return fire when hit by a submarine. (more info)
Specialty Units (Warrant Officer) Class Cost MoveAttDefDescription
28 Medic soldier 5 1 0 1 United States: Heals 1 infantry casualty per battle on offense or defense. Will return to previous country after healing a unit. Once used, he will not be able to heal again until your next turn. (more info)
29 Helicopter chopper 6 2 2 1 European Union: Attacks on land, sea and air. Subject to air defense. Can occupy a territory by itself. (more info)
30 Stinger Soldier soldier 4 1 2 2 Russian Republic: Will target planes first, but can hit any piece encountered. (more info)
31 Flame Thrower soldier 3 1 2x2 1 Imperial Empire: Strong attack piece with 2 dice, but can only hit soldiers. (more info)
32 Insurgent Mob soldier 2 1 0 1 Communist Dynasty: Cheap, disposable pieces used for cannon fodder that can only hit soldiers. When accompanied by a general or when attacking with 8 or more, they will attack at a 1, otherwise no attack at all. (more info)
33 Scud Launcher vehicle 8 1 3x4 1 Middle East Federation: Fights like artillery only with 4 dice needing 3 to hit. Upgradable with technology. Requires infantry or tank spotters. (more info)
34 Rocket Buggy vehicle 6 2 4 2 African Coalition: Strong attack piece and weak defender. Targets tanks when fighting. (more info)
35 Special Ops soldier 3 1 4 1 Latin Alliance: These units sneak into enemy territory and place exposives then return before the battle begins. They are immune to enemy fire and cannot occupy a territory. Since they have to return, they are unable to attack from ships. (more info)
Specialty Units (Lieutenant) Class Cost MoveAttDefDescription
36 Apache chopper 10 2 3 3 United States: Attacks in air, sea and land. Can occupy a territory by itself. (more info)
37 Nuke Cannon vehicle 10 1 4x4 1 Russian Republic: Rolls 4 dice needing 4 or less to hit. (more info)
38 Cruiser ship 10 2 3 3 Imperial Empire: Attacks and defends at a 3. Comes equiped with an AD gun and cruise missiles. (more info)
39 Chemical Bomb vehicle 10 1 6 3 African Coalition: Destroys itself and 5-9 enemy infantry in the first round of attack. Targets all soldier class units but will not hit vehicles, planes or other unit types. (more info)
40 Hijacker soldier 10 1 6 3 Middle East Federation: Converts 1 plane or vehicle when attacking, then retreats back to previous country. Normal defense. (more info)
41 Predator Drone fighter 10 6 3x2 1 Latin Alliance: Can fly out 3 spaces and attack any land territory with 2 dice, needing 3 or less to hit. Can ONLY be shot down by Air Defense when attacking. Makes single attack, then flies home. Targets vehicles with technology. (more info)
42 Battlemaster vehicle 10 1 4x3 4 Communist Dynasty: Powerful tank. 3 dice on attack, defends at a 4. (more info)
43 Striker vehicle 10 2 3x2 4 European Union: 2 dice on attack. Has air defense built in and targets vehicles. (more info)