Fighter Fighters can attack
and defend in land
and sea zones,
and have a flight
range of 4 spaces.
Fighters must always land
safely. This usually means flying
out two spaces, attacking, and
flying back two spaces to land
in the original territory. They
however, are not restricted to
this exact formula and can take
any flight path so long as they
return to a territory owned by
yourself or member of your
alliance. They do not have the
option of moving out 4 spaces
to attack, as there are no
“kamikaze” attacks allowed.
When launched from carriers,
taking off and landing does not
require a movement, only
crossing black lines. Also,
fighters get four spaces from
the original location of the
carrier, meaning the fighter
actually takes off before the
carrier moves, but then can
rendezvous back to the
carrier’s new location. You
cannot first move the carrier 2
spaces, and then launch the
fighter another two spaces and
have it return back to the
carrier. See page 22 for an
example of this. | Cost: 10
Movement: 4
Attack: 3
Defend: 4
Type: Air
Class: fighter
|
Cobra Commander | A fighter aircraft is a military aircraft designed primarily for air-to-air combat with other aircraft, as opposed to a bomber, which is designed primarily to attack ground targets by dropping bombs. Fighters are small, fast, and maneuverable. Many fighters have secondary ground-attack capabilities, and some are dual-roled as fighter-bombers; the term "fighter" is also sometimes used colloquially for dedicated ground-attack aircraft. Fighter aircraft are the primary means by which armed forces gain air superiority over their opponents in battle. Since at least World War II, achieving and maintaining air superiority has been a key component of victory in warfare, particularly conventional warfare between regular armies (as opposed to guerrilla warfare). The purchase, training and maintenance of a fighter fleet represent a very substantial proportion of defense budgets for modern militaries
The Best Fighter Is The Cobra Rattler

|
|
|