Transport Transports
are special
ships used
to move land units from one
coastal territory or island to
another. Transports cannot
attack, but defend with a “1”.
One transport can carry up to 4
infantry or 2 tanks or 2 artillery
or 2 nuclear missiles. They can
also carry combinations of
each.
In addition they can carry up to
2 air defense units which do not
take up cargo space. These
units will help defend the fleet
against air attacks.
A transport can pick up cargo,
move and unload all in the
same turn. For example a
transport could pick up two
infantry units, move 1 space,
pick up a tank, move another
space and unload all in the
same turn. All cargo must be
dropped off at the same
location, and once it unloads,
its turn is over.
All cargo must be on the coast
at the beginning of the turn, and
cannot move once unloaded.
For example, tanks cannot
move one space, and then get
picked up by a transport, all in
the same turn.
Any air defense units on board
are able to defend against
planes. Other cargo units are
not able to attack or defend
when loaded on the transport
and cannot be used as hits. If
the transport is sunk, all the
cargo goes down with it.
Transports have no attack
factor, but can be used as
“cannon fodder” to take hits and
be chosen as casualties over
costlier, more valuable units.
This applies to both sea battles
and amphibious assaults.
When conducting amphibious
assaults, it is best to clear the
sea zone of enemy ships
before moving transports in. To
do this, roll the sea battle first,
and then roll the land battle
separately, but in the same turn.
If you fail to clear the zone, you
still have the option of rushing
your transports through the
enemy controlled waters and
onto the beaches.
Transports, unlike other ships,
can move through enemy
controlled waters. When this
happens though, all defending
sea & air units roll one round of
counter-attack using their
defense capabilities. Any
transport hit goes down with its
cargo. The surviving ships are
free to pass through. If using
this maneuver for an
amphibious assault, transports
would still be susceptible to any
possible coastal defense, but
would then drop off their cargo
and could be used as cannon
fodder during the assault.
Following the battle, any
surviving transports are
automatically removed from the
board if they are sitting in
enemy controlled waters.
Bridging: Transports have the
ability to carry and drop off two
loads of cargo in the same turn
if it can do so without moving.
For instance, a transport sitting
off the coast of France could
transport two loads of cargo to
England. This maneuver is only
possible during the non-combat
movement phase and only
applies if the transport was not
used that turn. |