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3Tank
Tank units can attack and defend in land territories. They can also be transported across sea zones by transport ships.

Tanks have a movement value of 2, however to move two spaces, the first move must be into a friendly or unoccupied territory. They cannot move into or through newly conquered territories.

Blitzkrieg - Once a tank attacks, it cannot move any additional spaces. The only exception to this rule is if it Blitzkriegs through an unoccupied enemy territory on it’s first move. In this case it is free to move on to another enemy occupied, enemy unoccupied or friendly territory. For this maneuver, the tanks move through an unoccupied territory without stopping. Control of the territory is turned over to the attacker and the production chart should be adjusted. It is not necessary to leave any units behind when this happens.

Amphibious assaults - Tanks, like infantry, have the ability to be picked up by transport ships and dropped directly into an enemy controlled territory. However, cargo must be on the coast at the beginning of the turn, and cannot move once dropped off. Blitzing is not an option for tanks following an amphibious landing.

Cost: 5
Movement: 2
Attack: 3
Defend: 2

Type: Ground
Class: vehicle


User Analysis:
13: Colonel Away ..................... - Last login: Monday 09/06 10:16:23 PM Cobra CommanderA tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities. Firepower is normally provided by a large-calibre main gun in a rotating turret and secondary machine guns, while heavy armour and all-terrain mobility provide protection for the tank and its crew, allowing it to perform all primary tasks of the armoured troops on the battlefield.

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13: Colonel Activity Level High.
Last login: Tuesday 09/07 11:45:14 AM
Ave hours to take turn: 7 Colonel SerionaCobra a tank was actually designed for infantry support but basically your definition is how they are used today.