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28Medic
United States: Heals 1 infantry casualty per battle on offense or defense. Will return to previous country after healing a unit. Once used, he will not be able to heal again until your next turn.
Cost: 5
Movement: 1
Attack: 0
Defend: 1

Type: Ground
Class: soldier


User Analysis:
18: Grand General Activity Level High.
Last login: Tuesday 09/07 05:52:34 PM
Ave hours to take turn: 4Fast Response time
Ave hours to take turn: 4 TGBThis piece is to annoy your opponent. Heals a single infantry on offense or defense. Best used if you expect multiple attacks against the same place, otherwise you will want to consider simply buying a regular defensive piece that will shoot back.
13: Colonel Activity Level High.
Last login: Tuesday 09/07 11:45:14 AM
Ave hours to take turn: 7 Colonel SerionaA powerhouse defense units where it best used because it defends at 1 plus heals and reuses one infantry during the battle so it is worth the money if your enemy has a "somewhat" numberic advantage over you.