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24Missile Launcher
Communist Dynasty: Attacks same as artillery except 4 dice needing 3 or less to hit. Upgradable with technology. Requires Infantry or tanks as spotters.
Cost: 7
Movement: 1
Attack: 2 x 5
Defend: 1

Type: Ground
Class: vehicle

Unit remains in or returns to original territroy when attacking.
Unit requires spotters. One in fantry or tank per attacking unit.


User Analysis:
18: Grand General Activity Level High.
Last login: Saturday 09/04 09:24:27 PM
Ave hours to take turn: 2Fast Response time
Ave hours to take turn: 2 TGBThis is the first advanced artillary system you get. For 8 IC it's a very nice weapon, especially coupled with the right technology. It requires fiedl spotters to use - meaning 1 infantry or other ground unit must accompany each missile launcher into combat. It's perhaps most suited as a defensive detterent, but can also be used offensively.
13: Colonel Activity Level High.
Last login: Saturday 09/04 05:30:33 PM
Ave hours to take turn: 4Fast Response time
Ave hours to take turn: 4 Ahmed7 I.C attack at 2 on 5 dices