Missile Launcher Communist Dynasty: Attacks same as artillery except 4 dice needing 3 or less to hit. Upgradable with technology. Requires Infantry or tanks as spotters. | Cost: 7
Movement: 1
Attack: 2 x 5
Defend: 1
Type: Ground
Class: vehicle
Unit remains in or returns to original territroy when attacking. Unit requires spotters. One in fantry or tank per attacking unit.
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User Analysis:
 TGB | This is the first advanced artillary system you get. For 8 IC it's a very nice weapon, especially coupled with the right technology. It requires fiedl spotters to use - meaning 1 infantry or other ground unit must accompany each missile launcher into combat. It's perhaps most suited as a defensive detterent, but can also be used offensively. |
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 Ahmed | 7 I.C attack at 2 on 5 dices |
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