Air Defense Missile defense
batteries are special
defense units used
against planes and
nukes.
In combat involving planes, the
AD units are the first pieces to
fire at the beginning of each
round of battle. The defender
rolls one die for each AD unit
per attacking plane. For
example if a territory is
defended with two AD units and
four planes attack, the defender
would roll 8 dice. Any roll of '1'
strikes a hit. The attacker
removes any casualties
immediately without a chance of
firing. Any paratroopers being
carried are killed before having
a chance to jump. The battle
would then continue like normal.
This procedure is repeated for
each round of battle.
AD units have a movement
value of 1 or can be transported
by transport ship or aircraft
carrier and do not take up any
cargo space. When on a
transport or carrier, they help
defend against enemy air
strikes.
No more than 2 AD units can
be active on any single territory.
If a country has more than 2
units, only 2 will defend against
the planes or nukes.
AD units can be purchased at
the same time as new
complexes and placed on the
board together. Also, newly
purchased guns can be placed
on any territory containing a
complex. Even one just
captured in the same turn.
AD units only fire when they are
attacked directly. Planes are
free to fly over enemy AD units
without facing attacks. |