player begins the game
with one General, who
is used to help boost
the attacking skills of all
accompanies into battle.
Generals have a movement
value of 1 and attack along side
other military pieces. When
your general accompanies the
attack, all infantry attack with a
“2” for as long as he remains in
Generals also have the ability to
withdraw after the first round of
battle. This means you can take
advantage of higher infantry
attacks for one round, and then
move him back to his original
territory so as not to be left on
the front lines. Even if the entire
battle only lasts one round, the
General can still return to his
Generals, themselves, do not
attack, but defend with a value
of 3. Once killed, he is finished
and gets removed from the
Your General can be
transported by bomber or any
naval ship and does not take up
cargo space. Generals will
assist when defending sea
battles as well.
Generals, like Leaders cannot be killed by nuke attacks as they have secret bunkers available to them.
Additional Special Abilities
|United States 1||All infantry attack at a 3 instead of 2 when joined by this general.|
|European Union 2||General attacks at a 5, plus moves 2 spaces and can remain in a battle for 2 rounds of battle and still retreat.|
|Russian Republic 3||All tanks attack at a 4 instead of 3 when joined by this general. Also general attacks at a 2.|
|Imperial Empire 4||One enemy infantry is converted to your army on the each round of battle.|
|Communist Dynasty 5||Attacks with 5 dice, needing 2 or less to hit. Plus can get upgraded with artillery upgrades.|
|MidEast Federation 6||Kills a plane, tank or infantry on the each round of the battle. Casualty does not get to return fire.|
|African Coalition 7||Attacks and defends with 3 dice, needing 3 or less to hit.|
|Latin Alliance 8||Defends with 3 dice, needing 5 or less to hit. Also attacks with a 3 or less.||Cost: 0|
| Skywalker||It is difficult to evaluate which of these is the more effective unit. Players should adjust their playing style and unit production mix to suit the national characteristics of their general.
US - build infantry - with their general they are cheap, slow-moving tanks
RR - emphasize tanks - too bad RR's general can't move as fast as they can
MEF - 1 kill before each round lets MEF minimize losses when trading territory
IE - count on IE's general to subvert several units in large infantry battles
EU - the mobility of the EU general lets him threaten two fronts at once
CD, AC, LA - can decisively influence small battles with multiple kills - plus as a bonus, CD's general gets the benefit of any artillery technology upgrades
My own preference for infantry "The Queen of Battle" makes me lean toward the US general, but the mobility of the EU general makes him very versatile especially as his two fronts are near enough for him to confront both RR & MEF
| Cobra Commander||A general officer is an officer of high military rank. They are considered flag officers because they are authorized to display a flag showing their rank. The term is widely used by many nations of the world, and when a country uses a different term, there is an equivalent title given. The term General is used in two ways: as the generic title for all grades of general officer; and as a specific rank. Since the late twentieth century, the rank of General is usually the highest active rank of a military not at war
The various grades of general officer are at the top of the rank structure, and are known as Flag officers. Lower-ranking officers are known as field officers or field-grade officers, and below them are company-grade officers. All officers who commanded more than a single batallion (the most significant level of unit) came to be known as "general officers". The word "general" is used in its ordinary sense in English (and other languages) as relating to larger, general, military units, rather than smaller units in particular
Old European system
Field Marshal or Field Marshal General
General or Captain General
Sergeant Major General or Major General
Imperial Empire is on my A list maybe the best General the game has ,followed by MEF Gen.
All the Generals can be withdrawn after any round. The only excepttion is when he is Paradropped or part of an amphibious assault, then he is NOT allowed to withdraw or retreat.
All the Generals defend at 3 with a sigle die; the AC and LA Generals each get 3 dice (still at 3 even though the LA description says 5).
The MEF and IE Generals repeat their special attack at the beginning of each round of battle, not just the first round.
The Generals also fight in sea battles - The Generals with attack dice get to roll them on offense; the MEF General does not get to assassinate ships. They all defend normally.