Superpowers  
Register
User:
Pass:
 
  Home  
  Sign Up!  
  Help  
  Games  
  Ladder  
  Units  
  Forum  
  Leaders  
  Rule Changes  
10General
Each player begins the game with one General, who is used to help boost the attacking skills of all infantry he accompanies into battle. Generals have a movement value of 1 and attack along side other military pieces. When your general accompanies the attack, all infantry attack with a “2” for as long as he remains in the battle.

Generals also have the ability to withdraw after the first round of battle. This means you can take advantage of higher infantry attacks for one round, and then move him back to his original territory so as not to be left on the front lines. Even if the entire battle only lasts one round, the General can still return to his original territory.

Generals, themselves, do not attack, but defend with a value of 3. Once killed, he is finished and gets removed from the game.

Your General can be transported by bomber or any naval ship and does not take up cargo space. Generals will assist when defending sea battles as well.

Generals, like Leaders cannot be killed by nuke attacks as they have secret bunkers available to them.


Additional Special Abilities

United States 1All infantry attack at a 3 instead of 2 when joined by this general.
European Union 2General attacks at a 5, plus moves 2 spaces and can remain in a battle for 2 rounds of battle and still retreat.
Russian Republic 3All tanks attack at a 4 instead of 3 when joined by this general. Also general attacks at a 2.
Imperial Empire 4One enemy infantry is converted to your army on the each round of battle.
Communist Dynasty 5Attacks with 5 dice, needing 2 or less to hit. Plus can get upgraded with artillery upgrades.
MidEast Federation 6Kills a plane, tank or infantry on the each round of the battle. Casualty does not get to return fire.
African Coalition 7Attacks and defends with 3 dice, needing 3 or less to hit.
Latin Alliance 8Defends with 3 dice, needing 5 or less to hit. Also attacks with a 3 or less.

Cost: 0
Movement: 1
Attack: 0
Defend: 3

Type: Ground
Class: hero


User Analysis:
12: Major Not Active -- Last login: 05/12/13
SkywalkerIt is difficult to evaluate which of these is the more effective unit. Players should adjust their playing style and unit production mix to suit the national characteristics of their general.

US - build infantry - with their general they are cheap, slow-moving tanks

RR - emphasize tanks - too bad RR's general can't move as fast as they can

MEF - 1 kill before each round lets MEF minimize losses when trading territory

IE - count on IE's general to subvert several units in large infantry battles

EU - the mobility of the EU general lets him threaten two fronts at once

CD, AC, LA - can decisively influence small battles with multiple kills - plus as a bonus, CD's general gets the benefit of any artillery technology upgrades

My own preference for infantry "The Queen of Battle" makes me lean toward the US general, but the mobility of the EU general makes him very versatile especially as his two fronts are near enough for him to confront both RR & MEF

14: Brig General Not Active -- Last login: 08/30/12
Turtle: Slow Response time
Ave hours to take turn: 20 Cobra CommanderA general officer is an officer of high military rank. They are considered flag officers because they are authorized to display a flag showing their rank.[1] The term is widely used by many nations of the world, and when a country uses a different term, there is an equivalent title given. The term General is used in two ways: as the generic title for all grades of general officer; and as a specific rank. Since the late twentieth century, the rank of General is usually the highest active rank of a military not at war

The various grades of general officer are at the top of the rank structure, and are known as Flag officers. Lower-ranking officers are known as field officers or field-grade officers, and below them are company-grade officers. All officers who commanded more than a single batallion (the most significant level of unit) came to be known as "general officers". The word "general" is used in its ordinary sense in English (and other languages) as relating to larger, general, military units, rather than smaller units in particular

Old European system

Field Marshal or Field Marshal General

Colonel General

General or Captain General

Lieutenant General

Sergeant Major General or Major General

Brigadier (General)

Imperial Empire is on my A list maybe the best General the game has ,followed by MEF Gen.

17: General Activity Level High.
Last login: Tuesday 05/21 10:54:52 AM
Ave hours to take turn: 5 TGBNotice:

All the Generals can be withdrawn after any round. The only excepttion is when he is Paradropped or part of an amphibious assault, then he is NOT allowed to withdraw or retreat.

All the Generals defend at 3 with a sigle die; the AC and LA Generals each get 3 dice (still at 3 even though the LA description says 5).

The MEF and IE Generals repeat their special attack at the beginning of each round of battle, not just the first round.

The Generals also fight in sea battles - The Generals with attack dice get to roll them on offense; the MEF General does not get to assassinate ships. They all defend normally.