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-Help Topics-


Manual

Getting Started
Historical Setting
Game Overview
Tutorial
World map

Units
Units
Casualty Priorities
Generals
SUPER Battlecruisers

Game Play
Purchase
Attack

  • Paratroopers
  • Transports
  • Artillery
    Move
    Place

    Resources
    Game History
    Strategy
    Instruction Manual
    Technologies
    Point System
    Board vs Online
    Super Battle Cruiser

  • Purchase Tips
    Everyone starts the game with 20 I.C's (Industrial Credits). Listed below are the costs and abilities of each unit.

    A typical first round purchase might be 2 tanks and 3 infantry, or maybe a tank and an economic center. These units are purchased at the beginning of your turn and placed on your capital (or any country that has a factory) at the end.

    You can also purchase factories, economic centers and technology. See the link at the top called "Technology" to see your choices.

    UnitCostMovementAttackDefend
    Ground Forces
    Infantry3112
    Tank5232
    Artillery512*1
    Air Units
    Fighter10434
    Bomber15641
    Air Defense5100
    Nuclear Missile2014*0
    Sea Units
    Transport8201
    Submarine8222
    Aircraft Carrier12213
    Battleship15244
    Super Battleship15*24*4*
    Factories & Technology
    Factory15000
    Upgd - Railway10000
    Upgd - Balistics10000
    Technology10000
    Economic Center15000
    * Special Ability - See Instruction Manual for more details.